AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in Sweden Q4 2022
Explore the performance of the top 5 hybridcasual games on the Android platform in Sweden during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the hybridcasual gaming category on the Android platform in Sweden saw noteworthy performances from five standout apps. Below, we delve into the trends in weekly downloads, revenue, and active users for these top games, based on data from Sensor Tower.
Survivor.io from Habby experienced fluctuations in its weekly revenue, peaking at approximately $9.8K at the end of September and then gradually declining to around $3.8K by mid-December before rebounding to $6.9K in the week of December 19. Weekly downloads showed a downward trend from 4.5K at the start of the quarter to 1.5K by the end of December. Active users decreased from 13.9K in late September to 8.7K by the end of December, with a slight increase in the last two weeks of the year.
Rush Royale: Tower Defense TD by MY.GAMES B.V. saw its weekly revenue rise from $6.2K in late September to $8.7K in the final week of December. Downloads fluctuated, starting at 504 and ending at 1K. Active users increased from 6.3K in late September to 7.8K by the end of December, with some minor variations throughout the quarter.
Triple Match 3D from Boombox Games LTD had a consistent revenue performance, starting at $5.2K in late September and peaking at $6.4K in mid-December. Downloads showed growth from 369 in late September to nearly 600 by the end of December. Active users rose steadily from 1.1K at the start of the quarter to 2.2K by the end of December.
Stumble Guys by Scopely managed to maintain strong weekly revenue figures, peaking at $5.5K in early October before stabilizing around $3.2K at the end of December. Downloads started high at 7.8K and ended at 3.3K. Active users showed a slight decline from 46.6K in late September to 34.6K by the end of December, with a brief resurgence in mid-December.
Legend of Slime: Idle RPG War from AppQuantum had a varied revenue performance, starting at $1.9K in late September, peaking at $4.7K in late October, and ending at $1.7K in the final week of December. Downloads declined from 1.8K to just 70 over the quarter. Active users also decreased from 4.3K in late September to 1.9K by the end of December.
These insights, based on Sensor Tower data, highlight the dynamic nature of the hybridcasual gaming market in Sweden. For more detailed analytics and trends, visit Sensor Tower.